Map: Dread Dungeon

Dread NMHC Survival Mix (Jester Required)

Author: Sandrel

DU 0/70 • MU 0/70

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    Build Details

    Build Status: Public

    Difficulty: Any

    Game Mode: Survival

    Hardcore: No

    Ruthless: Yes

    Mix Mode: No

    AFK Able: Yes

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    Jester is required for DU savings. Start with an Apprentice spawning 1 fireball and 1 lightning at oppositte ends of the buff beam. This is highly dependent on your jester but also highly versitile.

    I have cleared with this build using all combinations of Wisp/Lighting or Fireball/Mortar on the buff beam. SAM turret is also acceptable. For the trap, this will work with Proximity, Inferno, Etherial, or Gas.

    Additional notes:

    Ogres can get stuck on the lower level Guardian Barrier. I've not had one break it. The biggest thing is making sure the aura/turrets can kill Sharken before they move a barrier. This has never been a problem on the bottom end. It was a problem on the top until I added the trap.

    This is AFK'able with appropriate stats. You can also safely roll buff enemies to increase loot on cooldown once defenses are upgraded if you bring a buffing monk.