Welcome to the next generation of Striking Tree farming.
Firstly I strongly recommend that you watch the youtube guide for this build since the tower placements are very precise and not perfectly accurate to the ddplanner layout.
Slow build and easy to follow guide: https://youtu.be/n2-Q5ThNrlY
Speedrun sub 7 min total time guide: https://youtu.be/HytCOYlu31w
Blue arrows are the cloud tower directions.
The 4th marker is inside the wall of the big tree since enemies can't aggro or hit the mushroom pit in there, if you are confused about this I once again recommend watching the youtube guide.
This build does not need any upgrading of towers outside of the buff beams and the pylon, no wheeling is needed either.
For fastest results I recommend using warden on main split for extra tower damage and second split tower boost monk on the main tower stack. Then on last wave you add 2 summoners with huntress and monk guardian pets and place them on marker 1 & 2.
If you want extra fast times and have higher stats you can remove the middle ensnare aura and replace it with a second mushroom pit on marker 3.
If you are struggling or dying with this build here are some extra safety measures you can add:
- Use adept upgrader on first wave and upgrade all the towers.
- Add 2 summoners with huntress & monk guardian pets for all waves instead of only last wave.
- Remove one wisp tower and instead add a electric aura in the south aura stack and reflection beams protecting the main stack with the rest of the DU.
- Use ability 1 on warden and half drop mana from tower booster to keep both heroes mana healthy.
- Temporarily change your hermit gear towards more tower range for pylon to give your warden towers more range.
If you get a ult++ island using this build then please ping me on discord :p