Map was recently updated, cut down on slow ogres, so it's nice now, also quality to Tier 1. Ogres are for better aggro (especially from the Djinn).
Get a good line of sight on the bowlingball turrets so they roll down into the pit, but also throw balls up on the East and West sides.
7 Easy-grab chests. Genie Pets. For chests, I use my TB monk to grab the North 3, then start the wave, then grab the South 4, and right after I get the South 4, start TB, timing works perfectly.
If you wait just a few seconds until you are about 100 kills into the wave, then activate TB, it seems to hold until the end. I also ground stare with the South Summoner.
TB at hint 5 shooting into that stairwell and open window where Djinn come from.
Party: 1 TB Monk, 3 Summoners with Guardian pets (monk/huntress) 2 on main stack, 1 on South Stack.
Best combat time so far: 30:49
Note: be prepared for times to vary widely, cause random runs Djinn will get stuck on the edges of the map, no idea how to fix it, and it doesn't happen every run.