Map: Wintermire

WinterMire Solid Build NMHC Campain

Author: mitchellwyke

DU 0/140 MU 0/140

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Quickly test tower tweaks directly in this build view. Changes are not saved.

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    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Apprentice 1100 6100 3200 3200
    Monk 2500 3400 4900 2900
    Ev 3200 4600 2700 3100
    Summoner 5000 3500 2700 3400
    Hermit 4000 4400 2500 3200

    Build Status: Public

    Difficulty: Nightmare

    Game Mode: Campaign

    Hardcore: Yes

    AFK Able: No

    XP Per Run: 25-30m

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    Pre Wave 1. Auras, then beams. Mid Golem and Pylon. Any time and mana left start to build the archers to stop the ogres before wave 2.

    Pre Wave 2. LTs and DSTs first (make no difference which side you put them on the beam, although I tend to go LTs closest to golems) and Golems last. Once Golems are in, you have to use the crystal or other towers to jump over. Any time left archers other side of the bridge. If you don't get these in, have to kite the ogres that come from the south.

    Pre Wave 3. Complete build Archers first. Mages and spiders will wait until next wave. Then upgrade, TB beams, DSTs, golems, LTs and then mages, then the rest.

    By moving the beam to one side of the bridge it makes much more space behind the golems and its nicer to sit there. Standing on Position 5 is perfect for afks as they don't tend to get hit from anything.