Map: Sky Spooktacular

Sky Spooktacular | RL/HC/CAMP | Minionless |

Author: Zekken

DU 0/170 MU 0/170

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

Hint focus

Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

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    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details

    Build Status: Public

    Difficulty: Ruthless

    Game Mode: Campaign

    Hardcore: Yes

    AFK Able: No

    XP Per Run: ≈ 85 M

    Time Per Run: ≈ 10 min combat

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    I've been able to clear this map with about a 95% success rate using this build. It requires at least one ranged DPS hero to kill the bosses. The map can also be comfortably soloed in 4-player split-screen.

     

    Build Order

    The first Build Phase is fairly tight, leaving around 25 seconds to spare. During this phase, build everything except the Owl Nests, the Healing Aura, and the Empowering Shrine.

    During the first combat wave, start at the North Core and upgrade the Buff Beam as quickly as possible. Then move to the Center Core and do the same, finishing at the South Core. Spend the rest of the wave upgrading your defenses.

    During the second Build Phase, place the remaining defenses that were skipped during the first build.

    After that, continue upgrading from North to South. With an Adept, you should be able to finish upgrading everything within two waves.

     

    North Core

    The Buff Beam is placed on the edge of the rooftop behind the Crystal Core. The auras should be centered on top of the gargoyle's head.

    Very rarely, a spider spawning in front of the Golem can survive long enough to web the cannons. If this becomes an issue, you can reduce the Web Wall at the Center Core from 3 DU to 2 DU and use the saved DU to place an additional Reflect Beam protecting these cannons.

     

    Center Core

    This section is very straightforward. Just make sure the cannons are placed at the end of the Buff Beam closest to the Crystal Core so they have the proper angle to cover every spawn.

     

    South Core

    The only important detail here is making sure all auras are buffed by the Buff Beam, which should be placed on the bridge between the platform and the spawn point.

     

    Important Notes

    Reflect Beams are extremely important. Without them, spiders can web your defenses, causing them to stop attacking. Most of the time this quickly snowballs into chaos and can easily result in a failed run.

     

    Boss Fight

    For the boss fight, I prefer staying at the North Core, although you can place the Healing Aura and Empowering Shrine at whichever Core you find most comfortable.

    Make sure your Hero Boost Monk stays far enough away from your DPS hero so they don't stack the boss debuffs, while keeping both heroes inside the Empowering Shrine and, if possible, within the Golem's buff area.

    For DPS, I personally use a Gunwitch equipped with a Forest Rifle.

    Hint focus

    Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

      No hint selected.

      Tower Filters

      Highlight placed towers (Chrome limitation applies)

      Build Details

      Build Status: Public

      Difficulty: Ruthless

      Game Mode: Campaign

      Hardcore: Yes

      AFK Able: No

      XP Per Run: ≈ 85 M

      Time Per Run: ≈ 10 min combat

      Mana Used: 0

      Mana to Upgrade: 0

      Build Description

      I've been able to clear this map with about a 95% success rate using this build. It requires at least one ranged DPS hero to kill the bosses. The map can also be comfortably soloed in 4-player split-screen.

       

      Build Order

      The first Build Phase is fairly tight, leaving around 25 seconds to spare. During this phase, build everything except the Owl Nests, the Healing Aura, and the Empowering Shrine.

      During the first combat wave, start at the North Core and upgrade the Buff Beam as quickly as possible. Then move to the Center Core and do the same, finishing at the South Core. Spend the rest of the wave upgrading your defenses.

      During the second Build Phase, place the remaining defenses that were skipped during the first build.

      After that, continue upgrading from North to South. With an Adept, you should be able to finish upgrading everything within two waves.

       

      North Core

      The Buff Beam is placed on the edge of the rooftop behind the Crystal Core. The auras should be centered on top of the gargoyle's head.

      Very rarely, a spider spawning in front of the Golem can survive long enough to web the cannons. If this becomes an issue, you can reduce the Web Wall at the Center Core from 3 DU to 2 DU and use the saved DU to place an additional Reflect Beam protecting these cannons.

       

      Center Core

      This section is very straightforward. Just make sure the cannons are placed at the end of the Buff Beam closest to the Crystal Core so they have the proper angle to cover every spawn.

       

      South Core

      The only important detail here is making sure all auras are buffed by the Buff Beam, which should be placed on the bridge between the platform and the spawn point.

       

      Important Notes

      Reflect Beams are extremely important. Without them, spiders can web your defenses, causing them to stop attacking. Most of the time this quickly snowballs into chaos and can easily result in a failed run.

       

      Boss Fight

      For the boss fight, I prefer staying at the North Core, although you can place the Healing Aura and Empowering Shrine at whichever Core you find most comfortable.

      Make sure your Hero Boost Monk stays far enough away from your DPS hero so they don't stack the boss debuffs, while keeping both heroes inside the Empowering Shrine and, if possible, within the Golem's buff area.

      For DPS, I personally use a Gunwitch equipped with a Forest Rifle.