Quickly test tower tweaks directly in this build view. Changes are not saved.
Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.
No hint selected.
Highlight placed towers (Chrome limitation applies)
| Hero | HP | Damage | Range | Rate |
|---|---|---|---|---|
| Apprentice | 0 | 6900 | 4300 | 5700 |
| Monk | 4500 | 3700 | 8500 | 3800 |
| Ev | 5200 | 8700 | 4200 | 3650 |
| Hermit | 4600 | 6800 | 5650 | 4500 |
| Warden | 0 | 8300 | 5100 | 5300 |
| Guardian | 7700 | 0 | 4400 | 4700 |
Build Status: Public
Difficulty: Ruthless
Game Mode: Pure Strategy
AFK Able: No
Time Per Run: 29-30 min combat
Mana Used: 0
Mana to Upgrade: 0
More Builds from Clobzz
pylon behind forge, literally pixel perfect placement lol, reflects probably not needed but theres du for them so i do it since when testing builds i had spiders web me occasionally, not with this one but it could still happen probably
tb aim at hint 4, can just stand all your characters on the towers, i use upper for first wave with tb second split, a hunt/monk summoner, and a jester with an app guardian JUST IN CASE you get stuck djinns, i didnt have it happen with this build but i did with others, i also havent run this build much yet
after first wave i swap to another hunt/monk summoner and open chests in combat, tb is a little inconsistent, sometimes lasts the whole wave sometimes goes down before the rush of ogres and harbs at the end, sometimes early enough to where its back up by then other times it isnt, shouldnt matter tho because even without tb they die just fine, just a little slower
posted stats are just my stats, if your aura range is lower you can tweak the placements as needed, just need to be in range of the pylon