Map: Magus Quarters

Campaign Magus Quarters Squire-only solo Insane HC

Author: BlasiuS

DU 0/90 MU 0/90

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

Hint focus

Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

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    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details

    Build Status: Public

    Difficulty: Insane

    Game Mode: Campaign

    Hardcore: Yes

    AFK Able: No

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    Squire-only solo Insane HC build for Magus Quarters.

    No bought/traded items, self-found only.  Didn't have any set bonus on my armor when I did this.

    I was level 26-30 during my attempts for this.

    At this early level, all points should be going towards tower health + tower damage.

    Hint 1: All the extra firepower pointed towards the south-side is for 2 reasons:

    1. Wyverns spawn starting on the 3rd wave (4 of 6) in the trajectory of the arrows
    2. The last wave (6 of 6) has an ogre that spawns on the southside

    East/West sides don't need much, I upgraded the bouncy/harpoon/bowling ball to level 2 and that was it.

    But on the south-side should be upgraded as much as possible (as I was level 26-30 at the time, level 3 was the highest I could go)

    Hint focus

    Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

      No hint selected.

      Tower Filters

      Highlight placed towers (Chrome limitation applies)

      Build Details

      Build Status: Public

      Difficulty: Insane

      Game Mode: Campaign

      Hardcore: Yes

      AFK Able: No

      Mana Used: 0

      Mana to Upgrade: 0

      Build Description

      Squire-only solo Insane HC build for Magus Quarters.

      No bought/traded items, self-found only.  Didn't have any set bonus on my armor when I did this.

      I was level 26-30 during my attempts for this.

      At this early level, all points should be going towards tower health + tower damage.

      Hint 1: All the extra firepower pointed towards the south-side is for 2 reasons:

      1. Wyverns spawn starting on the 3rd wave (4 of 6) in the trajectory of the arrows
      2. The last wave (6 of 6) has an ogre that spawns on the southside

      East/West sides don't need much, I upgraded the bouncy/harpoon/bowling ball to level 2 and that was it.

      But on the south-side should be upgraded as much as possible (as I was level 26-30 at the time, level 3 was the highest I could go)