Map: Tavern Defense

1.5k Stratergy - NM - Tavern EXP

Author: NightmaresDev

DU 0/120 MU 0/120

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    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Apprentice 1000 1500 1000 1000
    Monk 1500 2000 1500 1500
    Ev 1000 1500 1000 1000
    Summoner 1500 2000 1500 1000

    Build Status: Public

    Difficulty: Nightmare

    Game Mode: Pure Strategy

    AFK Able: Yes

    XP Per Run: 55M+

    Time Per Run: ±1 Hour

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    I just want to clarify that this run was tested with way lower stats then that have been recommended.

    We started on Wave 7.


    The Setup

    1. Start by placing the Auras as shown
    2. Place the Buff Beams so they are buffing the Auras

    3. The Zaps are always placed on the Buff Beam
    4. Place Minions as shown.
    Obviously, everything cannot be done in 1 wave the setup should only take about 2-3 waves to do.

    Upgrade Rotation
    You can technically do it however you want but this is how I did it.

    1. Upgrade Beams to level 4
    2. Upgrade Auras to level 3
    3. Upgrade Beams to level 5
    4. Upgrade Auras to level 5
    5. Upgrade everything else how you want

    Build Explained
    The Auras will be your main source of damage and should be able to kill everything except for future Warriors.
    For the Warriors in the later waves, your Archers and Mages will be your knight in shining armour.

    Inside the Tavern, there are 2 sets of summons that are shown without the arrows. These sets are placed on top of the tables. But the Mage in one of the sets is behind the table.
    The reason why they are there is that the Warriors will not or at least have not attacked them and they were able to constantly damage them if they got this far. The mage is just in case they get damaged so they get healed during the Waves.

    This build is purely based on the Monk. If the Monk were to have Tower Damage at around 2.5k-3k and have the Beam Buff at around 1.5k-2.5k, this could be completed without the Apprentice or the Summoner. Still debating on that.

    Character Stats
    Recommended

    Monk
    Tower Health - 1500
    Tower Damage - 2000
    Tower Range - 1500
    Tower Speed - 1500

    Ev Series

    Tower Health - 1000
    Tower Damage - 1500
    Tower Stun Rate - 1000
    Tower Speed -  1000

    Apprentice

    Tower Health - 1000
    Tower Damage - 1500
    Tower Range - 1000
    Tower Speed - 1000

    Summoner

    Tower Health - 1500
    Tower Damage - 2000
    Tower Range - 1500
    Tower Speed - 1000

    Tested With

    Monk
    Tower Health - 1186
    Tower Damage - 1589
    Tower Range - 1148
    Tower Speed - 1399

    Ev Series

    Tower Health - 101
    Tower Damage - 794
    Tower Stun Rate - 528
    Tower Speed -  417

    Apprentice

    Tower Health - 223
    Tower Damage - 786
    Tower Range - 454
    Tower Speed - 335

    Summoner

    Tower Health - 1234
    Tower Damage - 1615
    Tower Range - 1215
    Tower Speed - 601

     

    FaQ

    Why are the Beams only with the Auras?
    This is a Monk based stratergy, and technically could also be done with just those two classes if the stats were a little higher.