Map: The Tinkerers Lab

Tink Lab 3k stats NMHC (Jester, Monk, Summoner, EV)

Author: Batcat007

DU 0/145 MU 0/145

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

Hint focus

Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

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    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Apprentice 0 3500 1250 1400

    Build Status: Public

    Difficulty: Nightmare

    Game Mode: Survival

    Hardcore: Yes

    Mix Mode: Yes

    AFK Able: No

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    Apprentice, Jester, TB Monk, EV NMHC

    Relevant Stats:

    A: DMG:3500 Range:1250 Rate:1400

    J: Wheel:3200

    M: TOWERHP:1k DMG:1500 Range:2500

    E: DMG:3500

    S: TOWERHP:2600

     

    Pets:

    Fish x2

    Genie on DPS and TB monk

     

    Active:

    EV, Monk, Jester Wheel/DPS, Apprentice

     

    Tips for start:

    I usually path along arrows from start placing auras first then EV buff beams then two towers at Main Crystal Setup.

     

    Tips:

    In first wave use genie on monk and main dps to collect excess mana and as soon as possible max first buff beam by getting to 1 start then using wheel to save 1220, dont tower buff you dont need to yet if your monks aura damage is as high as it should be you need the mana for wave 2 setup.

    second wave setup minions then use excess mana from monk to build most of towers setup.

    3+ wave:

    Roll debuff immediately at start and start TB monk, rotate between setup locations spamming genie for mana and spam upgrading priortize at least the first few waves ensuring that you at least have a few levels on the Buff beam, Auras, and Mages at each location

     

    Later waves: Ensure you dont die so you can roll with wheel for % kill or % damage based on your dps playstyle, ensure everything is upgraded at least a little so you dont have any sudden collapses. 

     

    1: This Buff beam should touch all towers and mage to save DU

    2: If you stack you will be left with excess DU id probably reccomend putting down some Zap traps with EV at one of other blue 2 locations as they see a lot of ogre traffic 

    3: Pay attention to these spots they are suspectible to break throughs if you mess with aggro or accidentally get them hit by multiple ogre balls. 

     

     

     

     

     

    Hint focus

    Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

      No hint selected.

      Tower Filters

      Highlight placed towers (Chrome limitation applies)

      Build Details
      Required Hero Stats
      Hero HP Damage Range Rate
      Apprentice 0 3500 1250 1400

      Build Status: Public

      Difficulty: Nightmare

      Game Mode: Survival

      Hardcore: Yes

      Mix Mode: Yes

      AFK Able: No

      Mana Used: 0

      Mana to Upgrade: 0

      Build Description

      Apprentice, Jester, TB Monk, EV NMHC

      Relevant Stats:

      A: DMG:3500 Range:1250 Rate:1400

      J: Wheel:3200

      M: TOWERHP:1k DMG:1500 Range:2500

      E: DMG:3500

      S: TOWERHP:2600

       

      Pets:

      Fish x2

      Genie on DPS and TB monk

       

      Active:

      EV, Monk, Jester Wheel/DPS, Apprentice

       

      Tips for start:

      I usually path along arrows from start placing auras first then EV buff beams then two towers at Main Crystal Setup.

       

      Tips:

      In first wave use genie on monk and main dps to collect excess mana and as soon as possible max first buff beam by getting to 1 start then using wheel to save 1220, dont tower buff you dont need to yet if your monks aura damage is as high as it should be you need the mana for wave 2 setup.

      second wave setup minions then use excess mana from monk to build most of towers setup.

      3+ wave:

      Roll debuff immediately at start and start TB monk, rotate between setup locations spamming genie for mana and spam upgrading priortize at least the first few waves ensuring that you at least have a few levels on the Buff beam, Auras, and Mages at each location

       

      Later waves: Ensure you dont die so you can roll with wheel for % kill or % damage based on your dps playstyle, ensure everything is upgraded at least a little so you dont have any sudden collapses. 

       

      1: This Buff beam should touch all towers and mage to save DU

      2: If you stack you will be left with excess DU id probably reccomend putting down some Zap traps with EV at one of other blue 2 locations as they see a lot of ogre traffic 

      3: Pay attention to these spots they are suspectible to break throughs if you mess with aggro or accidentally get them hit by multiple ogre balls.