Map: Tavern Defense

Tavern Defense (3kish) NMHC EV, Apprentice, Monk, Summoner

Author: Batcat007

DU 0/120 MU 0/120

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Quickly test tower tweaks directly in this build view. Changes are not saved.

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    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Apprentice 0 3333 1250 1400

    Build Status: Public

    Difficulty: Nightmare

    Game Mode: Campaign

    Hardcore: Yes

    AFK Able: No

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    Eearly Transcendent mostly mythical run these starts arent REQUIRED but hassle free like I did (Other than the turkey). 

    Monk - Aura size 2800, DMG 1700

    EV - Tower DMG 3200

    Summoner - Minion Hp 2600

    DPS/ Utility - I didnt Tower boost, tower stack, guardian boost, or genie.However, I did use jester just to speed it up sometimes and to upgrade for cheaper.

    1- Fill out Archers as a solid wall and give some space behind and put 2 healers equidistant 

    2- Fill out archers as a solid wall and 1 healer 

    3- Hold out till Cupid Dies (may take lightning tower but thats ok can just put it back after) Then put DST to hit the turkey might take a while and you can try to dps from log to help out but be careful because I died on my DPS. Make sure you have at least one person who can take the stray spider that wonders off and tries to break it

    4- Extravagant Gift can be anything thats fairly ranged and AOE or Stats Destructive to help with giants. Shroom pit is what I tried to aim for if I could. (note if it breaks during cupid just place one semi near enemies or around where DST in step 3 is and have them open it then move it back

    5- DST direction is a sweet spot but ensure that first four 1 is pointed towards the bottom left and one towards bottom right at LEAST and then aim other ones where you plan to rotate the least/ most depending on how you DPS / PReference. Or you could balance it out and tower boost. you do ONLY need one in the bottom left as not that many strong creatures come through and Lightning tower plus one DST deals with them pretty easy. 

    TIPS:

    I used Jester's Debuff to help deal with high HP bosses, Upgrade to save mana (though having a genie would be alot more efficient), and triple sword on jester to sometimes help clear out ogres. Its important second round to finish getting your minions setup and buffing the front line of them so that they can tank the ogres fairly easily. 


    First Wave:

    START MANA: 980

    Follow Black Arrow Path Reccomend getting Auras down first then placing DST with enough space for two rows on either side then throw on Buff Beam.

    One wave Start I usually kill the first genie and drop the mana off with another player then run and distract/ stall Giants if needed. 

     

     

     

    Hint focus

    Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

      No hint selected.

      Tower Filters

      Highlight placed towers (Chrome limitation applies)

      Build Details
      Required Hero Stats
      Hero HP Damage Range Rate
      Apprentice 0 3333 1250 1400

      Build Status: Public

      Difficulty: Nightmare

      Game Mode: Campaign

      Hardcore: Yes

      AFK Able: No

      Mana Used: 0

      Mana to Upgrade: 0

      Build Description

      Eearly Transcendent mostly mythical run these starts arent REQUIRED but hassle free like I did (Other than the turkey). 

      Monk - Aura size 2800, DMG 1700

      EV - Tower DMG 3200

      Summoner - Minion Hp 2600

      DPS/ Utility - I didnt Tower boost, tower stack, guardian boost, or genie.However, I did use jester just to speed it up sometimes and to upgrade for cheaper.

      1- Fill out Archers as a solid wall and give some space behind and put 2 healers equidistant 

      2- Fill out archers as a solid wall and 1 healer 

      3- Hold out till Cupid Dies (may take lightning tower but thats ok can just put it back after) Then put DST to hit the turkey might take a while and you can try to dps from log to help out but be careful because I died on my DPS. Make sure you have at least one person who can take the stray spider that wonders off and tries to break it

      4- Extravagant Gift can be anything thats fairly ranged and AOE or Stats Destructive to help with giants. Shroom pit is what I tried to aim for if I could. (note if it breaks during cupid just place one semi near enemies or around where DST in step 3 is and have them open it then move it back

      5- DST direction is a sweet spot but ensure that first four 1 is pointed towards the bottom left and one towards bottom right at LEAST and then aim other ones where you plan to rotate the least/ most depending on how you DPS / PReference. Or you could balance it out and tower boost. you do ONLY need one in the bottom left as not that many strong creatures come through and Lightning tower plus one DST deals with them pretty easy. 

      TIPS:

      I used Jester's Debuff to help deal with high HP bosses, Upgrade to save mana (though having a genie would be alot more efficient), and triple sword on jester to sometimes help clear out ogres. Its important second round to finish getting your minions setup and buffing the front line of them so that they can tank the ogres fairly easily. 


      First Wave:

      START MANA: 980

      Follow Black Arrow Path Reccomend getting Auras down first then placing DST with enough space for two rows on either side then throw on Buff Beam.

      One wave Start I usually kill the first genie and drop the mana off with another player then run and distract/ stall Giants if needed.