Map: Palantir DDRedux

Palantir Armor Farm (Summoners Only)

Author: Zirax

DU 0/120 MU 0/120

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

Hint focus

Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

    No hint selected.

    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Squire 0 8000 4000 3700
    Apprentice 0 8400 4000 4300
    Huntress 0 7500 4000 3500
    Monk 0 3200 8500 3000
    Ev 4500 8500 0 0
    Summoner 6800 0 0 0

    Build Status: Public

    Difficulty: Ascension

    Game Mode: Survival

    Hardcore: No

    Ruthless: Yes

    Mix Mode: No

    AFK Able: No

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    This Build is just an edit of Mushroomcake28's Build (https://dundefplanner.com/map.php?load=1307) , same waves but if you add a monk boost instead of another summoner you can clear it aslong as the reflect beam at Hint 4 is replaced whenever its broken. Now the explanation, i found out where the snotballs were normally flying in from (Hint 4) and they would kill either all or some summoners and the buff beam which results in a loss, also this might be afkable on the early waves with just djinnlet + imp but i run Genie + Eye summoner for extra dmg + flash heals (up to wave 27). Also Probably wondering why the healing aura, its sort of like insurance but you should be able to swap it for anything worth 5 DU that can contribute to killing the Ogres/cyclops as with the reflect beam placement you dont get hit with globs like at all.

    Summoners 2x Speed + Destruction Pollys for each tower stack (Lightning Towers and mortar turrets)
    1 Expansive Polly for Monk auras + Eye of Destruction
    1 DPS Summoner Genie + Eye Of Destruction for flash heal + damage