Quickly test tower tweaks directly in this build view. Changes are not saved.
Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.
No hint selected.
Highlight placed towers (Chrome limitation applies)
Build Status: Public
Difficulty: Ruthless
Game Mode: Pure Strategy
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
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Mob count per wave stays pretty low. Last 2 waves had decent numbers. I don't know if this will be a good farm. Oil trap is optional, you can move it anywhere, it didn't get much tags, just kind of 4 DU to play with still. Biggest issue here is finding a good spot to shoot and not have TB fall off. A simple fix to make the whole thing easier/more reliable is adding in slow auras, but maybe bring in another summoner booster.
Trying to speed this up a bit and really strong lean on the dmg-auras.
Party: 1 Tower Boost monk, 2 summoners with guardian pets (monk/huntress) 1 at each hint 1, 1 Dmg-Aura Monk builder
Keep TB up at all times. Use the TB on the dmg-aura monk to fill during resets.
If you want to go "more safe" then you can add alow auras on each stack, but you gotta play with the stuff a bit.