Map: Tinkerer's Workshop

Workshop NMHC Campaign

Author: Roseburst

DU 0/116 MU 0/116

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Quickly test tower tweaks directly in this build view. Changes are not saved.

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    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Apprentice 1189 5908 3484 2027
    Huntress 1589 2701 6086 1381
    Monk 1515 2706 7023 1530
    Ev 1610 7394 1890 923
    Warden 2002 4978 2716 2608

    Build Status: Public

    Difficulty: Nightmare

    Game Mode: Campaign

    Hardcore: Yes

    AFK Able: No

    Time Per Run: 6 Minutes

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    Note: You get 680 mana from using each of the 5 Pylons around the arena. Minions are a Proof of Concept for killing the secret boss; place them wherever the boss approaches the middle setup from.

    A fast and easy clear whipped up for the new map, using the new hero. Though to be honest, could probably be done fine with DSTs in place of Warden towers, or even using Squire's newly buffed Harpoons.

    Traps must be moved by a Range 0 Jester closer to the crystal to cover them better. Cloud Towers should be faced one looking north, one looking south, as per the blue arrows.

    Starting mana is enough to build everything, but if you don't have enough time, prioritize LTs, auras and traps. Builders can safely sit on the tower stack mid-wave to complete the build. TB-ed every wave but the first, and brought on 3 Guardian Summoners (2 Huntress Guardian, 2 Monk Guardian, 2 Apprentice Guardian) to sit on the tower stack for more loot.

    This map has no Ogres; instead the Series EV bosses from Lab Invasion are a regular enemy, usually spawning one at each door. They're complete pushovers and tend to jump to their deaths when being attacked by LTs. Even if they reach your defences, they're unlikely to do any real harm. In fact, they are a massive benefit to you. Often a few will get stuck, allowing you to farm mana off of them using Genie pets to get everything fully upgraded on the first wave.

    Last wave is a wave of 15 Series EV 1.5s, which in my run died just like the normal enemies. I would suspect the map's secret spawns a Series 1.85 as a boss, but as of yet I'm unaware of how to unlock it. As mentioned before, without the secret minions are completely unneeded; the ones displayed are what I would personally recommend for dealing with the secret boss if the current build is unable to handle them.