Map: Tavern Defense

Td Fast Xp build

Author: Thales

DU 0/120 MU 0/120

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

Hint focus

Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

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    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details

    Build Status: Public

    Difficulty: Any

    Game Mode: Campaign

    Hardcore: No

    Ruthless: No

    AFK Able: No

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    This build works pretty nicely, usually getting 40-60 seconds combat time per wave and resulting in 50-55m xp gained per run. If you don't have a decent enough dps for bosses, you can just restart after wave 13 ends, since the build doesn't really help killing them.

    Requirements:
    For this build you'll need to have your initiate, ev and huntress with speed boosting pets and/or weapons to be able to finish building it during wave 1.

    You'll also need to have a genie on your adept to gather mana on wave 1 combat to finish your build, since the map doesn't have enough mana during spawn.

    Build 1:

    1. Start on your initiate, go to 1 grabbing chests along the way in the green arrow route. Build a aura stack on 1, head to 2 getting chests, build another stack and then go back to forge.
    2. Swap to your huntress, place the traps on 3 and 4 in wichever order you want and go back to forge.
    3. Swap to ev, and place 4 du buffs in 3,1 and 2, place a 5 du buff on 5 and then a 4 du buff on 4 south.
    4. Swap to your adept and bring in your alts

    Combat 1:

    Go to 1, gather some mana with your genie and spawn a fireball pointing to the spawn. After that, move to 2 and upgrade the buff to third upgrade so your auras get the wyverns. If they managed to get through before you upgraded the buff, mana bomb to kill them. After that spawn a fireball and 3 lts and move to 3. Spawn 3 lts there and usually get some mana to upgrade the buff from the ogre that will take some time to kill if you didn't get buff 2 in time.

    Hint focus

    Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

      No hint selected.

      Tower Filters

      Highlight placed towers (Chrome limitation applies)

      Build Details

      Build Status: Public

      Difficulty: Any

      Game Mode: Campaign

      Hardcore: No

      Ruthless: No

      AFK Able: No

      Mana Used: 0

      Mana to Upgrade: 0

      Build Description

      This build works pretty nicely, usually getting 40-60 seconds combat time per wave and resulting in 50-55m xp gained per run. If you don't have a decent enough dps for bosses, you can just restart after wave 13 ends, since the build doesn't really help killing them.

      Requirements:
      For this build you'll need to have your initiate, ev and huntress with speed boosting pets and/or weapons to be able to finish building it during wave 1.

      You'll also need to have a genie on your adept to gather mana on wave 1 combat to finish your build, since the map doesn't have enough mana during spawn.

      Build 1:

      1. Start on your initiate, go to 1 grabbing chests along the way in the green arrow route. Build a aura stack on 1, head to 2 getting chests, build another stack and then go back to forge.
      2. Swap to your huntress, place the traps on 3 and 4 in wichever order you want and go back to forge.
      3. Swap to ev, and place 4 du buffs in 3,1 and 2, place a 5 du buff on 5 and then a 4 du buff on 4 south.
      4. Swap to your adept and bring in your alts

      Combat 1:

      Go to 1, gather some mana with your genie and spawn a fireball pointing to the spawn. After that, move to 2 and upgrade the buff to third upgrade so your auras get the wyverns. If they managed to get through before you upgraded the buff, mana bomb to kill them. After that spawn a fireball and 3 lts and move to 3. Spawn 3 lts there and usually get some mana to upgrade the buff from the ogre that will take some time to kill if you didn't get buff 2 in time.

      Hint focus

      Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

        No hint selected.

        Tower Filters

        Highlight placed towers (Chrome limitation applies)

        Build Details

        Build Status: Public

        Difficulty: Any

        Game Mode: Campaign

        Hardcore: No

        Ruthless: No

        AFK Able: No

        Mana Used: 0

        Mana to Upgrade: 0

        Build Description

        This build works pretty nicely, usually getting 40-60 seconds combat time per wave and resulting in 50-55m xp gained per run. If you don't have a decent enough dps for bosses, you can just restart after wave 13 ends, since the build doesn't really help killing them.

        Requirements:
        For this build you'll need to have your initiate, ev and huntress with speed boosting pets and/or weapons to be able to finish building it during wave 1.

        You'll also need to have a genie on your adept to gather mana on wave 1 combat to finish your build, since the map doesn't have enough mana during spawn.

        Build 1:

        1. Start on your initiate, go to 1 grabbing chests along the way in the green arrow route. Build a aura stack on 1, head to 2 getting chests, build another stack and then go back to forge.
        2. Swap to your huntress, place the traps on 3 and 4 in wichever order you want and go back to forge.
        3. Swap to ev, and place 4 du buffs in 3,1 and 2, place a 5 du buff on 5 and then a 4 du buff on 4 south.
        4. Swap to your adept and bring in your alts

        Combat 1:

        Go to 1, gather some mana with your genie and spawn a fireball pointing to the spawn. After that, move to 2 and upgrade the buff to third upgrade so your auras get the wyverns. If they managed to get through before you upgraded the buff, mana bomb to kill them. After that spawn a fireball and 3 lts and move to 3. Spawn 3 lts there and usually get some mana to upgrade the buff from the ogre that will take some time to kill if you didn't get buff 2 in time.