Map: The Tinkerers Lab

Tinkerers Lab, no stacking and minions required

Author: joerg

DU 0/145 MU 0/145

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

Hint focus

Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

    No hint selected.

    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Apprentice 2700 4500 2700 2700
    Monk 2500 2500 5000 0
    Ev 0 3500 0 0

    Build Status: Public

    Difficulty: Nightmare

    Game Mode: Campaign

    Hardcore: Yes

    AFK Able: No

    XP Per Run: 60m

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    First wave: Build auras and buff beams. Place the first dst and lt. (I uploaded a first wave build, but there seems to be a bug that doesn't let me turn the dus, so refer to the main build for directions.)

    Second wave: Build the remaining dus. Upgrade the buff beams first.

    Upgrade the rest. You may add spider minions and mages, but they should not be necesary.

    Use a tower boost monk if orges come to close to your towers (recommended after wave 10).

    Note: Depending on your stats you will get core damage a few times.

    Hint focus

    Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

      No hint selected.

      Tower Filters

      Highlight placed towers (Chrome limitation applies)

      Build Details
      Required Hero Stats
      Hero HP Damage Range Rate
      Apprentice 2700 4500 2700 2700
      Monk 2500 2500 5000 0
      Ev 0 3500 0 0

      Build Status: Public

      Difficulty: Nightmare

      Game Mode: Campaign

      Hardcore: Yes

      AFK Able: No

      XP Per Run: 60m

      Mana Used: 0

      Mana to Upgrade: 0

      Build Description

      First wave: Build auras and buff beams. Place the first dst and lt. (I uploaded a first wave build, but there seems to be a bug that doesn't let me turn the dus, so refer to the main build for directions.)

      Second wave: Build the remaining dus. Upgrade the buff beams first.

      Upgrade the rest. You may add spider minions and mages, but they should not be necesary.

      Use a tower boost monk if orges come to close to your towers (recommended after wave 10).

      Note: Depending on your stats you will get core damage a few times.

      Hint focus

      Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

        No hint selected.

        Tower Filters

        Highlight placed towers (Chrome limitation applies)

        Build Details
        Required Hero Stats
        Hero HP Damage Range Rate
        Apprentice 2700 4500 2700 2700
        Monk 2500 2500 5000 0
        Ev 0 3500 0 0

        Build Status: Public

        Difficulty: Nightmare

        Game Mode: Campaign

        Hardcore: Yes

        AFK Able: No

        XP Per Run: 60m

        Mana Used: 0

        Mana to Upgrade: 0

        Build Description

        First wave: Build auras and buff beams. Place the first dst and lt. (I uploaded a first wave build, but there seems to be a bug that doesn't let me turn the dus, so refer to the main build for directions.)

        Second wave: Build the remaining dus. Upgrade the buff beams first.

        Upgrade the rest. You may add spider minions and mages, but they should not be necesary.

        Use a tower boost monk if orges come to close to your towers (recommended after wave 10).

        Note: Depending on your stats you will get core damage a few times.