Map: The Kings Game

Kings Game NMHCMM

Author: NOXRAGE

DU 0/125 MU 0/125

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

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    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Apprentice 0 3200 2000 3200
    Monk 2000 1900 4000 2400
    Summoner 3800 2200 0 0

    Build Status: Public

    Difficulty: Nightmare

    Game Mode: Survival

    Hardcore: Yes

    Mix Mode: Yes

    AFK Able: No

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    AFKable once towers are upgraded. (Not sure if thats what afkable means?)

    Extra DU can be used for anything else you may need e.g. Reflection beams, buff beams, etc

    Genie Swirl Jester and 3 summoner used first couple of waves to upgrade towers and get extra DU. I drop a lightning tower before the 10 extra DU and simply rebuild the towers once I get the extra DU. 

    Hint 1: Pretty standard minion wall with 2 archers next a stacked spider and mage. 0 Tower Range Jester used to move traps as close to the crystal as possible.

    Hint 2: Minion wall with all minions buffed by buff beam. Spiders are behind the mage a little bit so that groups of ogres in later waves aren't able to push onto the spider hitbox and climb over the mage. The west and southeast minion walls have their bottom most archer placed as low as possible to avoid ogres and night elf warriors running past. 

    Hint 3: Towers stacked. I use summoners with Apprentice, Monk, and Huntress guardian familiars to buff them instead of a buff beam. They stand in the box of reflection beams.

    Hint 4: This physical beam is to the left of the chess piece on the top floor to prevent ogres from walking past this narrow gap later.

    You should be able to have lower stats across all the characters and be fine.