Map: Crystalline Dimension Area 1

CR Build no LT for camp

Author: Magnus

DU 0/175 MU 0/175

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Quickly test tower tweaks directly in this build view. Changes are not saved.

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    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Apprentice 2000 6500 3000 2500

    Build Status: Public

    Difficulty: Any

    Game Mode: Campaign

    Hardcore: Yes

    AFK Able: No

    XP Per Run: N O

    Time Per Run: N O

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    The Green arrows is where to pint the DST's and the hints where to put the minions.

    For the First wave you must put DST, buff beams, auras and traps.

    For second Wave you can now put all minions with left over mana.

    In between waves UP ANYTHING as usual but DST goes for upping them for last to the fact of TARGETING OGRES IN COMBAT.

    For boss wave i suggest a Monk with Turtle + Serp, Jester with Ember + Cat, you're usual beamer EV and a Upper jester

    The reason of the upper jester is due to the fact this figth can be done without Tboost is the fact of a b#llsh2t waves of ogres dammaging you're minions and auras getting RED.

    The second reason of it is to always keep rolling healing and repair anything and keep busy the ogres if they move towards the DST.

    The final reason of it is to roll the PCT kill (2 swords + 1 Core on Wheel) while they can with heal towers to keep the ogre rampage maintaned.

    Stats: Monk - aura 6k  _ Huntress - Aura 4k - T.hp 1k _ Summoner - T.hp 6k _ EV - T.dmg 6k or 7k.